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Games and Art of Osias Bantug

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Category Archives: Blog

Radiant Core – Ludum Dare 35

Posted on April 21, 2016 by PixlWalkr

Here is my Ludum Dare 35 compo entry! created in 48hrs with the theme ‘Shapeshift’. Continue reading →

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Ludum Dare 35 this weekend!

Posted on April 16, 2016 by PixlWalkr

I’m In for my 8th time!
I’ll be doing the 48hr compo again.
Continue reading →

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Slime Season

Posted on April 4, 2016 by PixlWalkr

I just wanna show something that my friends and I created for our artificial intelligence class last month. Continue reading →

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New contract works and small projects

Posted on February 20, 2016 by PixlWalkr

I’ve been busy for the past few weeks because I’m currently making art assets for two contract works, one of them is a point and click adventure game and the other one is a space shooter game. Continue reading →

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Whisper of the wind – Timelapse

Posted on February 3, 2016 by PixlWalkr

This is a partial art timelapse of our GGJ 2016 game. Continue reading →

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Global Game Jam 2016

Posted on January 29, 2016 by PixlWalkr

I’m going to join this year’s GGJ at Ateneo De Manila University. I will be teaming up with @OnionBlaze and @LazyCymbals. Continue reading →

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Digital Painting – Mystical Hound

Posted on January 26, 2016 by PixlWalkr

First anniversary with my graphic tablet so I tried to have some time to make an art :)) Continue reading →

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LD34 Results

Posted on January 5, 2016 by PixlWalkr

Here are the ratings that I got on my game entry ‘Ethereal’
I didn’t expect that mood and audio scores tho *__* Continue reading →

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Happy New Year!!

Posted on December 31, 2015 by PixlWalkr

Whew what a year :D, I think 2015 is my most productive (Stress and frustrations included)  year yet. my ‘Game Dev’ folder is now so much bigger full of projects. I also got the chance to expand my experience and  comfort zone by accepting a lot of freelance works. Continue reading →

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Bunny Sonata is now playable!

Posted on December 27, 2015 by PixlWalkr

‘Bunny sonata’ is a game that @OnionBlaze and I made for our game programming I class. Continue reading →

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