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Games and Art of Osias Bantug

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Tag Archives: Game Dev

Slime Season

Posted on April 4, 2016 by PixlWalkr

I just wanna show something that my friends and I created for our artificial intelligence class last month. Continue reading →

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New contract works and small projects

Posted on February 20, 2016 by PixlWalkr

I’ve been busy for the past few weeks because I’m currently making art assets for two contract works, one of them is a point and click adventure game and the other one is a space shooter game. Continue reading →

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Whisper of the wind – Timelapse

Posted on February 3, 2016 by PixlWalkr

This is a partial art timelapse of our GGJ 2016 game. Continue reading →

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Happy New Year!!

Posted on December 31, 2015 by PixlWalkr

Whew what a year :D, I think 2015 is my most productive (Stress and frustrations included)  year yet. my ‘Game Dev’ folder is now so much bigger full of projects. I also got the chance to expand my experience and  comfort zone by accepting a lot of freelance works. Continue reading →

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Bunny Sonata is now playable!

Posted on December 27, 2015 by PixlWalkr

‘Bunny sonata’ is a game that @OnionBlaze and I made for our game programming I class. Continue reading →

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Ethereal – Ludum Dare 34 Timelapse

Posted on December 17, 2015 by PixlWalkr
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Ethereal – Ludum Dare 34 Entry

Posted on December 15, 2015 by PixlWalkr

Ethereal_Banner 1

Here is my game entry for LD34! a minimalist, ambient game that I  created for 48hrs with the theme “Two button controls” and “growing”. Continue reading →

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Howling Light (WIP)

Posted on November 5, 2015 by PixlWalkr

Another game project that I’m currently working on together with @LazyCymbals and @OnionBlaze for one of our game dev. classes. Continue reading →

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Bunny Sonata – A 3D Zen Runner Game (WIP)

Posted on October 26, 2015 by PixlWalkr

I made an art a while ago for Bunny Sonata, one of the games that I mentioned on my previous post.

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Game projects, projects and more projects.

Posted on September 5, 2015 by PixlWalkr

So many game projects.. so little time, I think this year is my most productive year yet. 2015 still has four months left and I have about seven game projects to work on consisting of personal game projects, game projects in my Game dev classes, and some contract works. I’m also required to finish most of them in a given deadline so there is no room for me to be lazy. Continue reading →

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